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Video Game artists are 50 to 1, best to average. I've worked with 4-5 of best and 50-100 of the average. The best are prolific, get stuff done on or ahead of time and follow every technical detail required. They are technical enough to know what's needed to accomplish a given goal without needing to be hand held. Whether it's thinking through all the tiles need for a tile based 3/4 perspective game for making something beautiful with a limited polygon and/or texture budget.

They really do get way more done than the average artist. Unfortunately there just aren't enough of them so we do the best we can to help the average ones be as productive as possible and keep hoping to find more of the amazing ones.



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