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Bans come in waves. So they let cheaters cheat for a bit... but they are recording all the programs and processes that everyone is running. Then, once they see the issue as being big enough to warrant action, they ban the highest "80%" of people running the cheat, in the last "3 months" (or whatever time period).

I'm sure there's some magic threshold where they say, "Eh, this kid only had it running for a week, and the account he was running it on was 8 years old, and gosh... we really don't want more customer support calls and complaints. Let's let a few slide." I'm sure there is some sort of "how serious is this offense" algorithm.

Video games have so many cheaters, but it's rare for the accounts to stay active for more than 3-6 months.

But you're right, they should ban faster, and they should do more to stomp out cheating. For people who play by the rules... it seems unjust that they don't ban faster.

One theory is that they time ban waves to increase sales. "Oh sales are down this month, better ban some more folks so they'll re-buy the game with new accounts."

Don't forget, in a lot of games, players buying in-game currency (or items) is what fuels bots / cheating. The game makers need this sort of behavior to keep some percentage of "legitimate" players (the indirect cheaters) happy and on the platform.

I'm sure they have all the math worked out. They ban at exactly the pace needed to maximize profit.



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